These are a few materials I've made while experimenting with some ideas and styles I hadn't tried before.
Weeping Flesh is my first go at something grotesque and the result of exploration into Substance Designer 2019's new warp nodes. The Geometric Quantization material started as a challenge to build on the functionality of the default quantize nodes and utilizes my custom versions to control the banding. The Semi-Stylized Boardwalk is the first push I've made into stylizing materials and was one of the assets I created during a 48 hour challenge.