These are a few Maya tools I made to aid myself on a personal set project.
The first is a script that retrieves an object's translation and rotation values after they've been deleted when transforms are frozen.
The second tool is a set density script that's an improvement over the default Maya texel density functionality. Instead of having to re-space and layout your shells after changing the density, the improved tool maintains the spacing between shells and aligns everything to the proper spot over any number of UDIMS.
These projects were quite the challenge, but afforded me the opportunity to expand my Python and tool development knowledge.
Everything was written in Python and the GUI's pull from Pyside2.